﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameStart : MonoBehaviour {
    public GameMode GameMode;
	void Start() {
        Appconst.GameMode = this.GameMode;
        //该节点不可销毁
        DontDestroyOnLoad(this);

        //执行lua代码
        //Manager.Resource.PraseVersionFile();
        //Manager.Lua.StartLua("Main");
	}
	
}
